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Cart #44576 | 2017-09-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

This is a free to use font base you can use

This also can also calculate any base to base 10

This also comes with 2 fonts, "Boxy Bold" and "3,4"

P#44577 2017-09-24 20:07 ( Edited 2017-09-25 18:15)

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I'm trying to move the map one pixel on the map at a time, but it seems like that doesn't work. Whats the solution?

P#44552 2017-09-24 13:55 ( Edited 2017-09-25 01:13)

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I see these things in almost every singe program, but i don't know how to use them

snippet from the collisions demo

function make_actor(x, y)
 a={}
 a.x = x
 a.y = y
 a.dx = 0
 a.dy = 0
 a.spr = 16
 a.frame = 0
 a.t = 0
 a.inertia = 0.6
 a.bounce  = 1
 a.frames=2

 -- half-width and half-height
 -- slightly less than 0.5 so
 -- that will fit through 1-wide
 -- holes.
 a.w = 0.4
 a.h = 0.4

 add(actor,a)

 return a
end

also, what does the "return" do?

Sorry for asking such an obvious question

P#44283 2017-09-17 16:49 ( Edited 2017-09-24 23:37)

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Hey, Zep, I know there's a built-in OS, but I think it would be cool if people cool make their own to use and share like carts.

But what would be great is if you could put in code that will allow you to run cart from the carts from the forum like the default OS

Appreciated if you at least read this post

P#43778 2017-08-30 20:22 ( Edited 2017-08-31 02:35)

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Are you able make a cart open automatically when pico-8 is opened?

Is it also possible to make custom key commands?

P#43773 2017-08-30 19:35 ( Edited 2017-08-31 00:08)

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I'm going to talk about how to do this on Mac OS, sorry PC users

in order to do this, you will need to plug your PS4 DuelShock© controller into your computer

Then you will have to purchase Joystick Mapper

Then open joystick Mapper and make a new preset

Then config the preset to Pico-8 controls
Tip: press scan to easily pick the button/joystick you want to use

When done, exit the window and press the box in front of the preset to activate it
then use the controller test i supplied below to test it, change the settings if needed

Viola!


P#43768 2017-08-30 17:50 ( Edited 2017-09-10 10:50)

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I'm making a game using the dev kit mouse and want a line to go from the character to the mouse location

But I can't figure out what place that the line needs to end in order for the line to end before it gets to the player

http://imgur.com/a/vscVn
on the top is what I have, and on the bottom is what I want

How do I find/get the variable to stop the line short of the player?

Sorry for all the questions I've been asking recently

P#43303 2017-08-16 20:44 ( Edited 2017-08-17 17:01)

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this is a demo for Dive Down

Give be game suggestions for demo and full game, please

Cart #43276 | 2017-08-15 | Code ▽ | Embed ▽ | No License

P#43277 2017-08-15 18:48 ( Edited 2017-08-15 22:48)

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I'm making a swimming game and need help making a jump/move

The current code isn't quite giving me the right feel because I don't know how to use calculus here
(i presume that's what I need to do)

can I get a fix for my issue, please?

cls(12)

x=60
y=60

function _update()
 y=y+.7
 if btnp(2) then y=y-10 end --slapsh up
 if btnp(0) then x=x-3 end --splah back
 if btnp(1) then x=x+3 end --splash forward
end 

function _draw()
 cls(12)
 circfill(x,y,4,7)
end

edited for online use

P#43214 2017-08-13 14:29 ( Edited 2017-08-13 20:07)

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It's pretty fun to make simple stuff on Pico-8. But it's difficult to try to making complicated stuff on Pico-8

I'm a very amateur programmer since I'm only a teen. I know practice is good for this kind of thing and I shouldn't rush into it.

But I can't find many of the things I see on other Pico-8 games on the wiki, how to use them, or when I will need them.

So can some of you professionals give me some tips and things that I can do in my code that may help when I try making my games

that would be great if you could tell me some stuff

Pico-8 is what is finally making me able to code things other than the Scratch and Hopscotch stuff because it gets all the weird things you have to do out of the way and has a simple interface

P#43191 2017-08-12 20:18 ( Edited 2017-08-14 08:08)

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How do you make music replay every time it ends?

P#42820 2017-07-27 10:16 ( Edited 2017-07-27 14:38)

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I notice that in some games that your information is saved. e. g. Matchy Match, Pciomon

How do you do that?

P#42718 2017-07-22 15:19 ( Edited 2017-07-23 15:04)

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I want to know if there are any variables that can be gathered from the built in OS for Pico-8. If there is any, what are they?

P#42666 2017-07-20 18:05 ( Edited 2017-07-20 22:05)

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I copied the dev kit mouse into my code, how to I get the variables that the mouse outputs?

function _init()
    poke(0x5f2d, 1)
end

function _draw()
    cls()
    spr(16,stat(32)-1,stat(33)-1)
    print(stat(34))
end
P#42656 2017-07-20 14:59 ( Edited 2017-07-20 19:59)

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This is a beta
version 1.2

Version Yellow Camel

Changes

  1. 3D version
  2. Better startup screen

ToDo

  1. Fix paddle bugs
  2. Add music
  3. make startup screen fancier [Done]
  4. Fix "off screen bug"

(c) 2017

P#42572 2017-07-17 16:12 ( Edited 2017-07-19 00:42)